How it works
PokePad launches ordinary pump.fun coins. The only difference is who the coin's creator is: a Pokéball wallet that turns creator fees into graded Pokémon cards for holders.
The ball
Each launch generates a fresh keypair, the ball. It is passed as the creator in pump.fun's create_v2, so pump.fun pays that wallet the creator fee on every trade: 0.30% of volume on the bonding curve, 0.05% on PumpSwap after graduation. The key is encrypted at rest and only the sweep can sign with it.
You sign the create transaction from your own wallet and pay the mint rent. The ball never holds your tokens.
The sweep
Every ten minutes a job runs for each coin:
- Claims unclaimed creator fees into the ball once they pass 0.005 SOL.
- Pays the launcher's cut (chosen at launch, up to 15%) and PokePad's 10% from that claim.
- Values the ball: SOL above a small fee reserve, plus any USDC left from a previous catch, in USD.
- If the ball covers the tier target, it catches.
Tiers
The launcher picks a tier. The target is the tier floor plus a $2.5 buffer for swap slippage and fees. When the ball reaches it, the sweep buys the priciest Pokémon card it can afford inside the band, so a ball that has been filling for a while catches a better card.
Graded cards from $12. The ball fills fast and catches often.
Mid-tier slabs, $40 to $150. A catch every few days on steady volume.
Serious cards, $150 to $600. Fewer catches, bigger reveals.
$600 and up. The ball saves for one grail.
An optional target narrows the hunt to cards whose name matches, for example “Charizard”. If nothing matching is listed in the band, the ball keeps filling and tries again next sweep.
The catch
Cards come from Collector Crypt, where every listing is a graded physical card sitting in a vault, tokenized 1:1 as a Metaplex Core asset on Solana. Listings are priced in USDC, so the ball swaps exactly the SOL needed through Jupiter, then buys through Collector Crypt's marketplace API. The buy is signed by the ball and confirmed on chain before anything else happens.
The winner can redeem the physical card from Collector Crypt, hold it, or sell it on their marketplace or Magic Eden.
The draw
Holders are snapshotted from the chain right after the buy confirms. The bonding curve, the PumpSwap pool and the ball itself are excluded; every wallet holding at least 100,000 tokens (0.01% of supply) is in. Odds are proportional to tokens held.
The random seed is sha256(buy signature + mint), stored with the catch, so anyone can replay the draw from the same holder list and get the same winner. The card is then transferred to the winner. If no wallet qualifies, the card waits in the ball and the next sweep tries again.
Fees
- pump.fun creator fee: 0.30% of curve volume, 0.05% after graduation. Set by pump.fun, not by us.
- Split of each claim: the ball gets 75 to 90%, the launcher 0 to 15% (fixed at launch), PokePad 10%.
- Trades on this site pay only pump.fun's normal fees. There is no PokePad trading fee.
- The pad wallet pays the network fees for sweeps, claims and card transfers.
Risks
- Catches depend on volume. A coin with $10,000 of curve volume earns about $30 in creator fees. Low volume means a slow ball.
- The ball is an off-chain custodial key. It is encrypted and only signs the actions above, but you are trusting PokePad's server with it.
- Card prices are set by sellers on Collector Crypt. A card bought at $40 may be worth less later.
- Memecoins can go to zero. Holding for a card draw does not change that.
Ready? Launch a coin